A field of study that combines educational theory with technology, using a systematic process focused on developing, implementing, and assessing educational resources and experiences.
The ADDIE model is a widely recognized framework used in instructional design to create effective educational experiences. It stands for Analysis, Design, Development, Implementation, and Evaluation. Each phase of the model plays a critical role in ensuring that the learning objectives are met and that learners derive maximum benefit from their training. Below is an explanation of each phase along with examples for clarity.
Definition: The Analysis phase involves identifying the learning needs, goals, and the specific audience for the training. Instructional designers assess what learners should know or be able to do by the end of the course.
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Definition: In the Design phase, instructional designers outline the course structure, design learning activities, and prepare assessment strategies. This is where the overall approach and strategy for the training are developed.
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Definition: The Development phase involves creating and assembling the course content and materials. This is where the plans from the Design phase come to life through the production of instructional materials.
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Definition: In the Implementation phase, the training is delivered to the learners. This can include preparing instructors, conducting pilot testing, and ensuring that all logistics are in place.
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Definition: The Evaluation phase assesses the effectiveness of the training program. Evaluation occurs both during (formative) and after (summative) the training to ensure that the learning objectives are met and to inform future improvements.
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The Dick and Carey model is a systematic instructional design framework that emphasizes the importance of aligning instructional goals with assessments and learner characteristics. It is structured around a series of interconnected steps, making it a comprehensive approach for developing effective educational experiences. Below is an overview of each step along with examples to illustrate their implementation.
Definition: This step involves defining what learners should be able to achieve by the end of the instruction. It outlines broad objectives that guide the entire instructional design process.
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Definition: In this phase, instructional designers analyze the knowledge, skills, and attitudes that learners must acquire to achieve the goals. This analysis helps to identify the specific behaviors that the instruction will address.
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Definition: This step focuses on understanding the characteristics of the learners (such as their prior knowledge, learning styles, and demographics) and the context in which the instruction will take place (such as the learning environment and available resources).
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Definition: Based on the analysis conducted, specific and measurable performance objectives are created. These objectives outline what learners should be able to do after the instruction.
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Definition: In this phase, assessment tools are created to evaluate learners' progress in achieving the performance objectives. These assessments can be formative (ongoing) or summative (final evaluation).
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My e-Portfolio reflects the following learning objectives of the ETEC 5440 Course.
CLO 1: Articulate human learning.-My e-Portfolio includes information about 3 human
learning theory models and major theorists.
CLO 2: Define instructional design.- I defined instructional design at the top of my Design page.
CLO 3: Identify different approaches to instructional design.-My e-Portfolio identifies
2 different instructional design approaches. The ADDIE model and the Dick and Carey
Model.
CLO 5: Compare and contrast different approaches to instructional design.- My e-portfolio
Lists each step to the ADDIE and Dick and Carey model that shows the similarities and
differences to each approach
CLO 6: Apply one or more approaches to instructional design.-I applied the ADDIE model
To the group project “Inference Investigators”
CLO 7: Develop educational or training products using an instructional design process.
As a group, I helped develop and educational product for 4th graders to teach and practice
making inferences. This project is part of my e-Portfolio.
Group project “Inference investigators”
CLO 8: Collaborate successfully on an instructional or training project with a team.- I
collaborated with a fantastic team to create the “Inference Investigators” design project
CLO 10: Construct e-Portfolio Design/Development section.-I have started constructing
My e-Portfolio design page
I utilized instructional design principles to create my e-portfolio.
To create my website e-porfolio I utilized the following Instructional Design principles:
Gathering feedback about my website design
Gaining attention by posting a colorful visual at the top of the page
Designed a simple and clean page utilizing basic graphic design principles
Followed copyright laws and cited sources to images
Recalled prior knowledge (part of Gagne’s 9 Events)
Growth and Key Milestones
1-Project Management: This class gave me an opportunity to work on a semester-long project with some really wonderful and smart people. I learned about project management and how to collaborate with a team.
2-This course taught me about UDL and how to create materials or online products that improved accessibility for everyone. I utilized those skills while developing my group design project, “Inference Investigators.”
3- Understanding copy-I learned about copyright laws and regulations. This skill came in handy while developing my group project. I followed copy-write laws to find and create images and videos for the lesson.
4- The most important concept I learned in this class was how to use the ADDIE model step by step. I felt comfortable with the Design, Develop, and Implement stages. However, working through the Analyze and Evaluate stages were of great benefit to me. Collecting, analyzing and evaluating data were new concepts for me.My e-Portfolio demonstrates my understanding of the ADDIE model in two ways. 1- I list the steps to the model and an explanation of each step on my e-Portfolio website. 2- My group project was developed using the ADDIE model. The entire project, step-by-step, is uploaded to my website.
CLO 1: Demonstrate competence in computer-based instructional systems development.
I conducted a learner analysis survey to identify the audience's age, skill level,
prior photography experience, technological proficiency, accessibility needs,
and motivation for learning photography basics.
I wrote measurable and clear instructional objectives for module 2 in the photography course, including specific behaviors (Learners will be able to apply the Rule of Thirds to improve photo composition), conditions under which the behaviors would occur (“when using a digital camera"), and criteria for success ("by correctly identifying and applying the Rule of Thirds in at least three different photos").
I created a storyboard for module 2, clearly illustrating screens, visuals, text placement, and interactive elements within Adobe Captivate, providing a visual guide for the course development
I applied principles from cognitive load theory, providing content in manageable chunks and incorporating regular practice activities for immediate feedback.
I implemented motivational design by using interactive scenarios, short quizzes, photo assignments, and peer-feedback activities, reinforcing learner engagement and self-efficacy.
I chose multimedia resources (videos, interactive visuals, audio explanations) based on effectiveness in illustrating photography concepts, ease of learner interaction, and alignment with instructional objectives.
I used Adobe Captivate to produce a complete interactive learning module specifically focused on the Rule of Thirds.
Integrated multimedia elements (photos, illustrations, video clips, voiceovers, interactive quizzes) to provide a dynamic and engaging learning experience.
CLO 2: Develop a personal approach to instructional design.
I conducted pilot testing with a small sample group representative of the intended learners.
I gathered feedback through surveys and performance evaluations, analyzed results, and implemented improvements in usability, clarity, and content effectiveness based on formative evaluation data.
CLO 3: Improve awareness of cultural differences and competence in instructional design.
I reflected regularly in discussion posts about how my educational philosophy influenced design decisions
Developed a consistent instructional design process by combining ADDIE and Dick & Carey models, customizing them to match my own workflow.
I included Universal Design for Learning (UDL) principles to ensure course accessibility and inclusivity across different cultures and abilities.
I provided content examples that reflected global diversity, ensuring visuals and scenarios were inclusive and relatable for international learners.
CLO 4: Work collaboratively with other students and effectively critique work.
I participated in peer review activities, both giving and receiving constructive feedback on instructional design projects.
I incorporated peer feedback into refining my instructional modules, improving clarity, engagement, and instructional effectiveness.
CLO 5: Demonstrate the ability to be self-learners.
I independently explored and learned Adobe Captivate through tutorials and practice to create high-quality multimedia instructional content.
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