A field of study that combines educational theory with technology, using a systematic process focused on developing, implementing, and assessing educational resources and experiences.
Explore Essential Technologies
- Learn to use industry-standard instructional design tools (e.g., Articulate Storyline).
- Familiarize myself with learning management systems (LMS) like Canvas or Moodle.
Engage with Digital Collaboration Tools
- Practice using tools like Microsoft Teams, Slack, or Trello for project management and collaboration.
Understand Digital Accessibility
- Learn the principles of accessible design.
- Use tools like Ally or WAVE to assess accessibility.
Explore Emerging Technologies
- Research trends like virtual reality (VR), augmented reality (AR), and gamification in instructional design.
Master Advanced Tools
- Deepen skills in tools like Adobe Creative Suite or advanced features in Articulate Storyline.
Engage in Data Analytics
- Learn to interpret learner analytics using tools like Google Analytics or LMS data dashboards.
Participate in Online Communities
- Join ID-related forums or LinkedIn groups to network and share knowledge.
Implement Emerging Technologies
- Develop a small project incorporating AI, VR, or AR into an instructional module.
Plan for Continued Learning
- Identify certifications, courses, or professional organizations to pursue after graduation (e.g., ATD, ISTE).
Develop Expertise in Instructional Design Models and Theories
Gain a solid understanding of foundational and contemporary instructional design models, such as ADDIE, SAM, and Universal Design for Learning (UDL).
Apply Learning Theories to Instructional Design
Master the application of cognitive, behavioral, and constructivist learning theories to create effective learning experiences.
Integrate Technology into Learning Solutions
Explore and apply emerging technologies (e.g., AR/VR, AI, gamification) to enhance learning environments and meet diverse learner needs.
Create Engaging and Accessible Learning Materials
Design and develop instructional content that is engaging, accessible, and inclusive for diverse audiences.
Advance Career and Professional Development
Build a portfolio showcasing expertise in instructional design, and develop a personal brand as an innovative leader in the field.
Career Goals in IDT:
I have two career goals and possible paths to explore in IDT. First, I am interested in working in the public safety industry (police, fire, ambulance) to build training for new employees. This may involve creating computer simulations to help new dispatchers learn how to take and record calls for service and use the computer aided dispatch program to dispatch fire or police.
Second, I would love to use IDT to create materials for homeschooling families. Homeschool families are always looking for quality educational materials for their students. Every year, there is a large homeschool trade show and conference in Ontario, California where new homeschool vendors introduce and sell their products. It would be a dream of mine to create a product worthy of presenting at that conference.
The field of instructional design and technology has evolved significantly over the years, shaped by advancements in education, technology, and learning theories. Below is a timeline highlighting some of the key milestones that have contributed to the development of this field and industry.
Instructional design and technology continue to evolve, driven by technological advancements and an ongoing commitment to improving the learning experience. As we move into the future, the focus will likely be on creating more personalized, engaging, and accessible learning environments that leverage innovative technologies to meet the needs of diverse learners.
Contributions: Bloom was an educational psychologist best known for developing "Bloom's Taxonomy," a framework for categorizing educational goals. His work has had a lasting impact on instructional design, providing educators with a structured approach to crafting learning objectives and assessments that promote higher-order thinking skil
Contributions: Bloom was an educational psychologist best known for developing "Bloom's Taxonomy," a framework for categorizing educational goals. His work has had a lasting impact on instructional design, providing educators with a structured approach to crafting learning objectives and assessments that promote higher-order thinking skills.
Image: University of Chicago Library, Special Collections Research Center
Contributions: Gagné's seminal work in instructional design led to the development of the "Nine Events of Instruction," which serve as a guide for designing effective learning experiences. His theories emphasize the importance of understanding how people learn and sequence material to facilitate better retention and transfer of knowledge.
Contributions: Vygotsky’s social constructivist theory emphasizes the importance of social interaction and culture in learning. His concept of the "Zone of Proximal Development" (ZPD) is essential for instructional designers in understanding how to scaffold learning experiences that push learners slightly beyond their current capabilities.
Contributions: A pioneer in experiential education, Dewey emphasized the importance of learning through experience. His philosophy advocated for active participation in learning, arguing that education should be relevant and applicable to real-life situations.
Contributions: Piaget is known for his work on cognitive development and his theory of constructivism. He proposed that children learn through stages and develop schemas—mental models of understanding. His research highlights how learners actively construct knowledge through experiences, influencing instructional strategies for engaging cognitive processes.
Contributions: A leading figure in behaviorism, Skinner developed the theory of operant conditioning, which focuses on how behavior is influenced by rewards and punishments. His work in applied behavior analysis has had a lasting impact on educational practices and instructional design, particularly in behavior modification techniques.
Behaviorism is a learning theory that focuses on observable behaviors and the responses to environmental stimuli. This theory suggests that learning is a result of conditioning and reinforcement.
Behaviorist methods are commonly used in classroom settings for managing behavior and encouraging participation through systems of rewards and punishments. For example, using a points system to reward students for completing assignments or demonstrating good behavior.
Cognitivism focuses on understanding the mental processes that influence learning. It emphasizes how information is received, processed, stored, and retrieved.
Instructional strategies that promote cognitive learning include problem-solving tasks, discussions, and activities that encourage critical thinking, such as case studies and simulations.
Constructivism posits that learners construct their own understanding and knowledge of the world through experiences and reflection on those experiences.
Educational strategies based on constructivism include project-based learning, group work, and inquiry-based learning, where students explore topics in-depth and develop skills through hands-on experiences.
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